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PC World Komputer 2003 February
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Pcwk022003a.iso
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Gra RIM - Battle Planets
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RIM - Battle Planets_PL12.cab
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Obj0151.bcf
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Text File
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2001-04-02
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303KB
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4,748 lines
ϟ TRI-BCF header.TXT 25022000173544 ..\..\..\..\Database\ob 02042001170600 thermo.PST 25082000194352 image64x64.GRO 02042001171232 empty.txt 28022000165016 empty.txt 28022000165016 empty.txt 28022000165016 empty.txt 28022000165016 empty.txt 28022000165016 empty.txt 28022000165016 empty.txt 28022000165016 empty.txt 28022000165016 empty.txt 28022000165016 151thermo1v0.GRO 02042001171232 #BCFTYPE = "RIM-3DOBJECT"
#VERSION = "1"
; RIM Sprite Data File
; ID number the sprite is refered to in the program code
#ID = "151"
; TPV of the unit. (total point value)
#TPV = "0"
; Name of the spritee
#Name = "Relay"
; Race of the Sprite
#Race = "NONE"
; type of the unit
; 0 - None (default)
; 1 - Moving Unit
; 2 - Turret
#Type = "1"
; Movement type of the Unit
#Movetype = "NONE"
#AI = "-1"
; Hit Points of the Unit
#HP = "12"
; Move Range of the Unit
#MoveRange = "0"
; Valid Movement Patterns (urban,normal,hard,hill,veggi,hard veggi,rock,swamp,hard swamp,ice,hard ice,poison,hard poison,water,hard water)
#MovePattern = "1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0"
; Sight Range of the Unit
#SightRange = "2"
; Speed of the Unit (1-extreme fast, 1000-walking speed)
#Speed = "0"
; Weapon of the Unit. Type,StrengthGround,StrengthAir,Min,Max
#Weapon = "-1, 0, 0, 0, 0"
; Shield of the Unit. Type,Strength
#Shield = "-1, 0"
; Armor of the Unit. Type,Strength
#Armor = "0, 2000"
; functions of the unit
; -1 - None (default)
; 0 - Overload
; 1 - Repair
; 2 - Shield
; 3 - Energyflash
; 4 - Teleport
#Func = "-1, -1, -1"
; flag for unit. 0-fow, 1-info, 2-slowdown, 3-tracking, 4-shop, 5-free
#Flag = "0, 0, 0, 1, 1, 0"
; Fight initiative value
#Initiative = "0"
; System Types 0-17
#SystemType = "0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0"
; Sounds 0-9
#Sound = "-1, -1, 0, 1, -1, -1, -1, -1, -1, -1"
; Scripts 0-5
#Script = "-1, -1, 81, 53, 130, 20"
; Spezial Data:
#EffectSets = "4"
; 4 x Lila Lichter
#Effect000L = "3, 100, 10, 10, 80, 111, 1, 200, 0, 250" ; animated bitmap
#Effect000P = "0, -0.179, 1.204" ; starting point in object space
#Effect001L = "3, 100, 10, 10, 80, 111, 1, 200, 0, 250" ; animated bitmap
#Effect001P = "-0.175, 0, 1.204" ; starting point in object space
#Effect002L = "3, 100, 10, 10, 80, 111, 1, 200, 0, 250" ; animated bitmap
#Effect002P = "0, 0.179, 1.204" ; starting point in object space
#Effect003L = "3, 100, 10, 10, 80, 111, 1, 200, 0, 250" ; animated bitmap
#Effect003P = "0.164, 0, 1.204" ; starting point in object space
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